#dnd There's no errata dealing with the interaction of those feats. With Sentinel, any creature you hit with an opportunity attack has its speed drop to 0 for the rest of its turn. Polearm master does NOT say that the triggering event has to be entering the reach of the polearm and no where in opportunity attacks does it say that you have to use the reach of the weapon triggering the attack as the weapon you attack with. Polearm Master Sentinel War Caster. Especially for Assassin Rogues. Even if you don't want to use a polearm with reach, a quarterstaff or spear (spear was added in errata in 2018) with a shield works great. Sentinel PHB: Combines very well with Polearm Master, but I wouldn't take it unless I already had Polearm Master. Surprise Attack: An extra 2d6 on surprised creatures is great. Sharpshooter PHB: Paladins are terrible at ranged combat. The text “within 5 feet of you” has been removed from the second benefit. Powerful Build: Doubling your carrying capacity will certainly come up a fair few times in the length of a campaign. You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. Now we can stop people with our Lance+Sentinel at 10ft range thanks to the OA provided by Polearm Master while also doing acceptable damage at 5ft range … Feat 1 – Polearm Master; Feat 2 – Sentinel; Maneuvers – Precision Attack, Riposte, Trip Attack. More ways to get opportunity attacks actively discourages enemies from charging past you to reach your allies. Another question on this very topic: Which is likely to provide more chances to opportunity attack, Polearm Master or Sentinel (with War Caster)? I have read several builds that utilize Sentinel + Polearm Master feat. You learn the create or destroy water spell and can cast it as a 1st level spell at will, without expending a spell slot. Which then let’s them take polearm master + sentinel or simply +2 Con. Polearm Master You can keep your enemies at bay with reach weapons. I keep seeing references to "Polearm Master/Sentinel combo" and "that quarterstaff polearm cheese" (like dozens of times), but though I've searched, I can't actually find posts that explain what everyone's referring to. Polearm Master (PM) adds a [W] reaction attack and a 1d4 bonus action attack. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. Even without Polearm Master, Sentinel is a very strong feat on its own. June 10, 2020. • Creatures within your reach provoke opportunity attacks even if they took the Disengage action. For instance, if you have 3 magic stones and multi-attack. One of the benefits of the Polearm Master feat (PHB, p. 168) is: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. Here’s when things get saucy. Combined with Sentinel you can easily trap enemies within your reach. @longhornxtreme @mikemearlsIs there any errata dealing with polearm master + sentinel feats? The damage die is a d4 (add attribute modifiers as normal) and deals bludgeoning damage. Polearm Master also allows you make an Opportunity Attack anytime a creature comes within your reach. Here’s when things get saucy. Polearm Master allows you to use a Bonus Action to attack with the opposite end of the weapon, dealing an additional d4. Being able to teleport to any ally in a dark dungeon to heal them with Lay On Hands or a cure wounds spell can quickly turn the tide of battle. Shieldmaster for example lets you use a bonus action every time you take the attack action, whilst Polearm Master feat is probably the best out there as it allows you to use a bonus action every round AND often a reaction too. When the sentinel lands an opportunity attack in a polearm’s 10-foot reach, the creature’s speed becomes 0. I've heard a lot of good things about combining sentinel with polearm master to keep opponents under lock down, but my concern is that sentinel will become redundant at level 7 when vengeance paladin's get the relentless avenger feature, which lets me move up half my speed when I get an opportunity attack. Polearm Master also allows you make an Opportunity Attack anytime a creature comes within your reach. From Polearm Master (PHB pg 168): “While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.” From Sentinel (PHB pg. Magic Stones: For the ranged valor bard, this allows you to use Charisma with a sling. You regain the ability to cast those two spells in this way when you finish a long rest. The features of the subclass mirror the best elements of Polearm Master and Sentinel, without becoming redundant, particularly because in the late-game, the Knight can take a reaction every turn to potentially make an attack, as opposed to once every round. Of these feats a few stand out for me. Polearm Master: When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. Sentinel - Pairs well with Polearm master and the Oath of Vengeance relentless avenger ability. This stops any movement they may have been taking. Despite this, there will be times where you get Opportunity Attacks, and then you can boost around the battlefield. Source: Player's Handbook. Lucky is, hands down, the best feat in 5th edition. Soul of Vengeance . Seems broken to me. RELATED: Dungeons And Dragons: 10 Abilities From 4th Edition That Are Sorely Missed This attack uses the same ability modifier as the primary weapon. If you are looking to get the most out of your defender character then this may be the video for you! Shield Master PHB: Sword-and-board is a good option for Paladins, and with high Strength and access to Athletics, shoving enemies … Polearm Master would not, as that feature of the Echo specifies moving AWAY … It’s a huge feat cost for a build that seems cooler in theory than it is in practice, IMO. Dual wielding allows us to fulfill this requirement. It can eat up your bonus actions though, so it takes a bit of juggling. You master more of the magic of elemental air and water. Sentinel You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: • Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. Also found a few where some people tried to combine Polearm Master and Eldritch Blast (Repelling Blast), but as it was stated the Opportunity Attack granted by PM has to be with a weapon the feat uses. Polearm Master allows you to use a Bonus Action to attack with the opposite end of the weapon, dealing an additional d4. The polearm master gains ways to trade bonus actions and reactions for extra attacks. Polearm Master. The rules only discuss entering your reach and have nothing to do with the weapon or ability triggering the effect. But since then, we now have spells like booming blade (SCAG, p. 142): Tavern Brawler (p. 170). Polearm Master and Sentinel creates a combination of feats able to frustrate monsters and dungeon masters alike. And if it were not for the next feat on my list, I would’ve put Sentinel at the top. Polearm Master (2) EDITED: Action Surge – Starting at 2nd level, you can push yourself beyond your normal limits for a moment. You gain the following benefits: • When you take the attack action with a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the other end of the weapon. Great Weapon Master (GWM) gives you +10 damage for -5 … Lucky. ! War Caster - If you’re going to be running a lot of concentration spells, super key. Resilient … With the Echo Knights echos, do they get the benefits of Sentinel and Polearm master?Sentinel WOULD function, as you are still the source of the opp attack. Resilient - For constitution, great for that con plus AND saving through which can be HUGE. The Morningstar feat looks to me like good place for the war pick to me as well. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. At this point we could have taken Polearm Master, Sentinel, and Great Weapon Master feats, but the benefits of Great Weapon Master are a bonus attack under limited cirmstances and a bonus to damage at a heavy attack penalty. Polearm Master (p. 168). A: No - polearm master applies only if you use the weapons it lists to make the attack. This amazing feat grants 3 luck points that you can use to roll an additional d20 on an ability check, an attack, or a saving throw. This attack uses the same ability modifier as the primary attack. The feats Polearm Master and Sentinel go great with this build allowing the monk to be in the right place at the right time with their Shadow Step feature from the Way of Shadow. Vengeance paladins may want to have this. Sentinel and Polearm Master are a match made on the Upper Planes. With Polearm Master, you gain an increased opportunity attack range. Remember you can use bonus actions between attacks. Thoughts? I was looking into possibilities on how to combine these still and might have found a solution. Polearm Master+Sentinel is a known fantastic combo, but you can't do it with Lance...unless you're also wielding one of the specified weapons in the Polearm Master feat. — Jeremy Crawford (@JeremyECrawford) November 8, 2015 @longhornxtremeThanks for the reply.Just seems like those two feats combined is “broken” and very OP. Reply. I get that Polearm Master lets you get an opportunity attack as your enemy enters range, which is cool. A second sen- tence has been added to the first benefit: “This attack uses the same ability modifier as the primary attack.” Both instances of “or quarterstaff” have been changed to “quarterstaff, or spear.” Sentinel (p. 169). Sneaky: Free proficiency in one of the most important skills in the game is super good. Post are full of merit for the Polearm Master/Sentinel combo or are really anxious to compare Polearm Master to Great Weapon Master as if they are exclusive, but why not use both? The reaction option also makes things like Fighting Style: Protection redundant. Coupled with Polearm Master and Sentinel and it becomes dangerously broken. That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. You also learn warding wind and water breathing, each of which you can cast once without expending a spell slot. You don’t need to build for this, but it’s such a good ability that it’s worth the feat slot. Read below, or download as a PDF. Bringing Strength up to 18 makes a lot of sense for getting more value out of it when we eventually pick it up at 8th or 12th level. Chill touch 5e. Polearm Master PHB: Absolutely fantastic for Defenders. That combined with hastes doubling of my speed basically means, as a … 1. 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